![]() I think now he can link CH st.mp into sweep, but man. They gave him nothing in return and he sucked major ass for years after that. ![]() In season 2 he got a huge nerf from system changes and removal of throw oki. Going back to Ryu, it's really funny that the developers removed any links into sweep but kept the throw oki he had. (anti air vt B+HK (1 hit), st.mp, hk legs xx super for most optimal damage) Fast forward to full release, they removed those changes and brought back the initial properties of b+HK where she had to hit the opponent at the tip of her foot, causing one singular hit in vt activation into a full juggle. This gave Chun lots easy juggles in the beta. The next beta phase, they changed it so that the opponent could be hit anywhere as long as they weren't so low that they would hit the ground before your recovery. Iirc, this would only hit the opponent one time and let you juggle afterwards. Vesper mentions that vt b+hk would only put the opponent in a juggle-able state if the tip of her kick hit the opponent. Watching these videos reminded me about some juggles Chun used to have. There was a way to link st.hk into micro walk cr.hp in s1 but when they eventually changed the animation entirely for that move. I'm pretty sure the major selling point of V-Reversals for most of the game has been the stun reduction before anything else.Īh feels like ages since I saw Ryu use that cr.hp animation. There are also some changes that make sense: I'm not sure if kara-throws would have been any pleasant to have in SFV, and V-Reversals not reducing stun would have made defensive options in early SFV even more crap. That, and the emphasis on crush counters with making them give you V-meter and also working against backdashes and throws.Īlso, it seems the absolutely boneheaded decision of making it impossible to do air specials unless you were jumping forward was made at this point in time, that's one of the things that always irrationally irritated me in this game. Holy fuck sometime seems they're STILL shitscared to make Ryu fun □Īside from the individual characters getting nerfed (which kinda prepared the way for the very controlled kind of design that most characters ended up having in V), the biggest change I hear being talked about in these videos is the fact that SFV's combo system going forward was decided at this point in time: Capcom decided to get rid of most light to medium combos and make V-Trigger activation cancelable from most normals, while previously it seemed like V-Trigger activation was mostly done raw (?), which I think might have played into the later complaints about lack of freedom and the characters being able to be played only as the developers envisioned. wich on reality was his VReversal, short range hadouken, with animation (bit different in SF6 but still) similar to hadouken. Yeah, but in return he got new move Hashogeki. One bizzarre thing of SF6 Ryu seems to have gained some new kick stuff but for whatever reason they stole from him some cool punching shit: MP>HP target combo, VS2 Thrust Strike step forward punch, his Isshin (the big counter punch with hado shit going on) Oh, returning to original SFV vid Ryu got a very cool judo throw that was removedītw i truly discoveredd how much shit was cut from Ryu only waaay more recently, when some guy made a YT vid of his scrapped content, lot of cool punches while at it Ryu had pretty cool EX srk, was still a mini shin shoryuken but more epic Tbh i don't remind much missing from Ryu, aside some cool crush counter effects that turned boring in final versionĮx moves were cooler, because they had ink effect instead retard colored flashing lights. I never played the betas but people did say the game felt more fun and loose during the betas rather than the final version. Bunch of stuff was removed, especially for Chun. I mean just look at that first Chun vs Ryu trailer.
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